Dungeons & Dragons - Honor Among Thieves - Easter Eggs & References
07/24/22 0 comments
We will briefly explain in this text some references and Easter eggs that we observed when watching the trailer for the movie "Dungeons & Dragons: Honor Among Thieves" !Edit Article
Characters and their respective classes:
Chris Pine: Class – Bard, Harper
Michel Rodriguez: Class - Barbarian
Justice Smith: half-elf, Class - Sorcerer
Sophia Lillis: tiefling, Class - Druid
Hugh Grant: New Lord of Neverwinter Yes, the druid we see transform into an owlbear is a tiefling. But what the hell is this? The question was a kick in the neck: tieflings are individuals who have in their ancestry some relationship with the fiendish. In this game, there are rules that allow the creation of characters that have direct influence from plans other than the material. Before starting the complaints, tieflings can have the same skin colors as humans or different shades of red. What they all have in common are the horns and tail that refer to their proximity to the lower planes, according to the D&D Player's Handbook, p.42.
Red Wizards of Thay.
The Harpersare an organization of mages and spies that oppose all sorts of abuse of power, whether magical or political (Dungeon Master's Handbook, p 21). Although dispersed throughout Faerûn (name of the continent where most of the adventures of the Forgotten Realms setting and the D&D movie take place), this is a decentralized organization and very active behind the scenes of some events present in various campaigns. Considering that the symbol of this organization is present on a brooch worn by Chris Pine's character, I imagine that this organization has some importance in the plot, as the
Red Wizards of Thayrepresent the opposite of what the Harpers stand for.
Red Wizards of ThayThay is a region far from where the movie will probably take place, and which lives under a dictatorship controlled by a group of Wizards. In addition to being known for the abuse of magical power, the Thay government is known to D&D players for its expansionist stance and military use of mages, who are easily recognizable by their red robes, tattooed bodies, and shaving off their hair. In the campaign “The Rise of Tiamat”, between pages 9 and 12 there is a brief presentation of these organizations. Another source of information is the digital supplement “Thay Land Of The Red Wizards” available on the DM's Guild website. . Possible
spoilerbelow! If you still want to read it, click on the banner! I believe that the mage in the image above is the character Valindra Shadowmantle, an important agent of Thay who was of great importance in the reconstruction of the city of Neverwinter(Neverwinter Campaign Setting, p. 104, 2011)}
Themberchaud, who lives in the caves of Underdark (see more on this location below) in a realm of gray dwarves. These dwarves began to have some political problems, while the negative influence of a certain Demogorgon began to manifest itself in a good part of the local population (campaign “Out of the Abyss, p. 55).
Underdarkis the name not of a kingdom, nor a city, but the entire set of tunnels and caves that exist throughout the underground of the Forgotten Realms scenario. Home to many hostile creatures, this region is best known to D&D players for housing the drow elf city
Menzoberranzan. For people who don't know much about D&D, drow are elves who cannot live in sunlight, and those who live in the city of Menzoberranzan are followers of the spider deity Lolth. The Out of the Abyss campaign has a lot of information about this region.
Sword CoastThe other locations relate to a region known as
Sword Coast, a location explored by the vast majority of the most recent books published by Wizards of the Coast and by several video games, such as the Baldur's Gate series and Neverwinter Nights.
Revel's Endis a prison shaped like a six-pointed star located in an icy region of the continent of Faerûn. This prison is controlled by the "Lords' Alliance", a political organization that brings together important members of the cities of Neverwinter, Baldur's Gate, Waterdeep, Silverymoon, Mirabar, Daggerford, Yartar and the strong dwarf Hall of Mithrall. Political criminals and spies who do not have contacts that can ease their sentences after being caught in their activities are imprisoned here. This location was described in the campaign “Icewind Dale: Rime of the Frostmaiden” p. 154-158.
Neverwinteris a city that, despite being close to the Frozen Lands, has mild temperatures due to the activities of a dormant volcano that keep temperatures mild. This volcano was responsible for the partial destruction of the city, leading it to a recent reconstruction process. (Sword Coast Adventurers' Guide, p. 51-53). But, going back to information that might relate the film to official D&D campaigns, underground structures and labyrinths are also present in this region. Even the largest of them can be accessed through an existing tavern in Waterdeep and was described by the campaign “Waterdeep: Dungeon of Mad Mage”.