What is an RPG MasterThe famous Dungeons & Dragons RPG created the player called the Master. There, the Dungeon Master is responsible for conducting the game, narrating the situations that happen to other players' characters. With new scenarios and game genres emerging, the term "dungeon" started to lose meaning and we started to call them Game Master or just Master.Although some games call it "narrator", in the end the character is there to perform the same service: lead the other players through the story, presenting their challenges and applying the rules.The RPG master typesThe problem is that not all of us will handle a story equally. Not only that, not all of us will enforce the rules as we should (there are too many rules!). Some of us even end up "cheating" to help adventurers overcome their challenges, helping them with dice or whatever. Other GMs are more violent and actually want to see their adventurers suffer a lot, which can give a much better feeling of victory when they achieve the tricky goals this GM has given.Here we come to the quiz: what kind of master would you be? Let's make it clear here that there is no "correct way" to be a master, but there are many types: you can be the one who wants to participate in the story along with the characters; or even one who is too kind; or a complicated master that provides many challenges!There is no exact science for the types, so I created my own system of how to divide them: hardcore master; builder master, creative master and family master.We'll leave some situations here and tell us what you, as a master, would do.Quiz The adventurers are about to die. Not out of negligence, they are great people, they always put in effort in sessions. The dice are not rolling to help. The monster will kill them this turn. What will you do? The adventurers enter the market. They are low on food, equipment and money. The seller takes care of them. They want to roll the dice to try to get a discount. Theis inn in a reamote town is a beautiful place where you imagined several stories and characters. The adventurers enter it, but after a fight, they decide to try to kill the owner and set the inn on fire. The party's Rogue decided to cheat, using two health potions but, after the session is over, you check your notes and see he only had one potion. Players are entering a new tomb. They are usually more attentive, but as they were talking and got excited, they entered without any preparation. The tomb has high-level monsters, too high for your adventurers to defeat. One of the players is creating a character aimed at dealing extremely high damage, and the combat is losing its fun.
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