D&D 5th Edition & Pathfinder 2nd Edition: Which one is the best?
The greatest names in medieval fantasy step into the ring in this article. Find out who wins in the various fields analyzed, and claim your favorite!Edit Article
Wizards of the Coastmade their biggest and riskiest RPG move yet: The
System Reference Document) and the
Open Game License). And those two acronyms defined an era.
SRDwas a manual with all the basic rules of D&D 3.5, without any reference to scenarios, characters or context, just its mechanics and completely free.
OGLwas a registry that allowed the use of the freely released and commercial SRD by anyone. That's right, from that moment on, any person or company could use the basis of the most famous RPG in the world to create and sell their own game without connection to Wizards, its owner. From one day to the next, the RPG market spoke a single language and adaptations, scenarios and systems emerged based on the d20 system of Dungeons & Dragons seeking to capture part of that market and the huge amount of assiduous fans for news. Years passed and in 2008 a new edition of D&D was released, bringing considerable changes and dissatisfaction. In August 2009,
Pathfinderemerged adapting and expanding the rules of 3.5, drawing in a huge amount of fans who felt abandoned by Wizards. Called by some "D&D 3.75", Pathfinder grew rapidly and to this day, in its second edition, is one of the greatest contenders for Dungeons & Dragons' hegemony on the world's most famous RPG podiums. But would the new be able to overcome the old? Would a “copy” be able to improve the original to the point of surpassing it? Today we're going to dig into the details of
D&D 5th Editionand
Pathfinder 2nd Edition, a clash of titans of the role-playing market with similar origins but entirely different paths. Get ready and let's go to battle!
1st ROUND: Art and LayoutBoth books invest heavily in these aspects, drawing attention to their multiple internal arts, adornments and efficient layout, each for its own purpose. The D&D arts are more classic for medieval fantasy, while Pathfinder bets on a more updated vision with more dynamic traits, stylized clothes and a less realistic look. In diagramming, Pathfinder resembles a classic encyclopedia with a sidebar indicating which part of the book you are in and with its rules and numerous details listed organized according to the theme of the chapter. In D&D, we have a cleaner air with the text divided into blocks and chapters, in addition to a good amount of art per page, never giving too much impression of text.
ResultWith a larger set of artwork, clean and consistent diagramming without making reading confusing or boring even in areas with denser rules,
D&Dtakes this round.
2nd ROUND: Material releasedPathfinder is a newer system, so it starts disadvantaged against its rival. So far, it has bestiaries and few supplements with additional rules for players, all of which are excellent and versatile, in addition to several adventure books and expansions of the system's main scenarios. D&D 5th Ed, while not having as much material as its predecessors, has a significant amount of physical books and official digital material in addition to campaigns, scenario books, bestiaries and many others.
D&Dtakes the round today especially for quantity and overall quality, although in the future Pathfinder may surpass it on both levels.
3rd ROUND: ScenariosA system does not live by rules alone, and if there are no good scenarios to play them, it will simply not attract attention as it should. Pathfinder's main setting is
Gallarion, a medieval fantasy world that rivals Earth itself in many character and geography points. Its story of advancing nations, a mighty immortal guide that elevates society, and ultimately, its demise and population left to their own luck they create fantasy stories, but with a much more human touch and down to earth than expected. Also worth mentioning is its futuristic counterpart,
Starfinder. A high-tech system and setting with literally entire planets to explore. In D&D, we have a huge variety of scenarios thanks to the long time the franchise has existed. From classic universes like
Forgotten Realmsto worlds focused on horror or wizardry school scenarios, all within the same bases and even connectable with some effort. On the other hand, many scenarios from previous versions are still abandoned by the current system of which, meanwhile, has decided to focus on new environments that players don't necessarily want.
ResultIn this Round
Pathfindertakes it by a little, as it stays well-structured in the power fantasy it defined having variety, but without losing focus on what it's good at doing and what its audience wants to play.
4th ROUND: Fanbase and popularityD&D is for many the first RPG created, generating an unfair dispute in this regard, but let's focus on the fifth edition only. Currently, Dungeons & Dragons has gone through dangerous transitions with books and business choices that have divided its audience (See more about this HERE ), and this is dividing your audience and creating discussions across the game's forums with each new release. Meanwhile, Pathfinder remains well-structured with a smaller but loyal audience. Its launches with collective support are always welcome and successfully completed.
Pathfinderwouldn't stand a chance considering the size of the fanbase, but size isn't everything and because of the consistency and current general quality of its audience, it takes the round.
5th ROUND: RulesD&D follows the same foundation since its launch, a system focused on medieval fantasy with origins in wargames and survival games that slowly modernized to what we know today. D&D 5th Edition is a lot more agile than its predecessor, boiled down to a few general rules that newbies learn easily but take time and study to master, especially if you're looking for optimized characters — which is fun, but can keep ideas from losing power in comparison to famous sheets and combos. Currently, new rules are emerging that break the pattern of combos between race, class and talents that promise to make the tables less predictable and less punishing for those looking for a different character. Pathfinder, in its first edition, took D&D 3.5 and optimized what fans were looking for as a response to the fourth edition that displeased many people. However, in its second edition, the game took its own path with its own personality and mechanics very different from the classic Dungeons & Dragons. It is currently a rules system focused on the use of turn-based actions and a larger and more balanced character creation structure than D&D, albeit more complex. Even experienced players can be scared by the amount of skills, powers and other details that a character has in this game in the first levels, which pleases one audience, but alienates another. We can say that anyone looking for the mechanical experience of a good fantasy RPG that gives freedom, but still focuses on strategy, has Pathfinder 2 as a powerful ally. But if you're looking for a lighter, more dynamic game, D&D 5e is still a stable, secure, and easy-to-maintain system for experienced hobbyists and newbies alike.
ResultBoth systems, although with the same origin, took similar but fundamentally different directions without losing quality, and that's why they deserve the
drawin this round!
couldn'tstay out of this fight. What's your favorite? The good old Dungeons & Dragons or the new classic Pathfinder? Do you disagree with a round or have suggestions? Let's end this debate in the comments!
Game creator/writer and fascinated by RPG since childhood. Living life one test at a time trying not to take critical flaws.